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Title:A Reactive Architecture for Intelligent Agents in Computer Games
Authors: Jafreezal Jaafar ; Roderick McKenzie
Date:Sep 2008
Publication Title:Proceedings of the 2008 UK Workshop on Computational Intelligence
Publication Type:Conference Paper Publication Status:Published
Abstract:
This paper describes the application of a reactive behaviour architecture to control an intelligent agent in a computer game. We show how the architecture and behaviour selection method are adapted to the computer game. Pacman was chosen since the game is well known and requires real-time actions. The fuzzy controller is based on the Fuzzy Associative Memory (FAM) model, and behaviour selection is based on the fuzzy α−level method. The results show that the intelligent agent, ghost in our case, behaves in a believable manner and can enhance the enjoyment of the game.
Copyright:
2008 by The University of Edinburgh. All Rights Reserved
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Bibtex format
@InProceedings{EDI-INF-RR-1288,
author = { Jafreezal Jaafar and Roderick McKenzie },
title = {A Reactive Architecture for Intelligent Agents in Computer Games},
book title = {Proceedings of the 2008 UK Workshop on Computational Intelligence},
year = 2008,
month = {Sep},
}


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